Mushrooms or Bats? The Cave Conundrum That Every Stardew Farmer Must Solve
Mushrooms or Bats? The Cave Conundrum That Every Stardew Farmer Must Solve
The first major decision you’ll face in Stardew Valley comes when Demetrius asks to use your farm cave for research-offering either mushrooms or fruit bats. With the 1.6 update adding mushroom logs and a free dehydrator to the mushroom cave, this choice is more complex than ever. Skip straight to our decision flowchart if you need an immediate answer, or read on for the complete breakdown of mechanics, strategies, and long-term implications to make the perfect choice for your farm and playstyle.
The Cave Choice Fundamentals
Early in your first Spring (typically around day 5), Demetrius will visit your farm and offer to set up a research station in your cave. He gives you two options: a mushroom cave that produces various mushrooms on a regular schedule, or fruit bats that occasionally drop foraged fruits. This decision is permanent for your save file, so choosing wisely matters.
What Each Option Provides
Mushroom Cave:
- Six red mushroom boxes that produce mushrooms every 2 days
- Possible mushrooms: Common Mushroom, Red Mushroom, Purple Mushroom, Morel, and Chanterelle
- As of 1.6, includes a free dehydrator
- Consistent, scheduled production
- Requires regular collection to maximize output
Fruit Bat Cave:
- Random fruit drops on the floor of the cave
- Possible fruits: Cherry, Apple, Orange, Peach, Pomegranate, Apricot, plus foraged berries (Spice Berry, Wild Plum, Blackberry, Salmonberry)
- Passive collection without daily maintenance
- Accumulates over time with no “wasted” production
- More erratic but potentially valuable yields
The fundamental difference is structured vs. passive resource generation. Mushrooms give you reliability, while bats give you convenience.
How the Decision Affects Early Game Progress
Your cave choice influences several early-game progression paths:
Community Center Bundles Impact:
Bundle | Mushroom Cave Helps | Fruit Bat Cave Helps |
---|---|---|
Fall Foraging | ✓ (Morel, Chanterelle) | ❌ |
Exotic Foraging | ✓ (Purple Mushroom, Morel) | ❌ |
Artisan | ❌ | ✓ (All tree fruits) |
Fodder | ❌ | ✓ (Apple) |
Chef’s | ✓ (All mushrooms) | ✓ (All fruits) |
Early Energy Management:
Mushrooms provide a reliable food source for energy restoration while mining or fishing, which can be crucial in the early game when food options are limited.
Income Considerations:
Mushrooms generally provide steadier income in the early game, while fruit bats offer sporadic but potentially higher-value items that can be processed into preserves or wine.
Gift Preferences:
Most villagers consider tree fruits to be “liked” gifts, while mushroom reception varies more widely.
Post-1.6 Considerations
The 1.6 update significantly changed this decision’s calculus:
-
Mushroom Cave Changes:
- Mushroom production was standardized to every second day (previously daily in 1.5)
- A free dehydrator is now included, allowing preservation of mushrooms
- Mushrooms can now be placed in preserves jars
-
Mushroom Logs Introduction:
- New craftable item that produces mushrooms
- Allows mushroom production regardless of cave choice
- Production affected by nearby trees
-
Other Relevant Changes:
- Tree planting restrictions eased (growth unimpeded by grass)
- You can retrieve tree saplings by chopping down a tree
- Additional fruit sources from Ginger Island
These changes have shifted the long-standing debate about which cave option is “best,” making the fruit bat option more viable for those who want mushrooms but prefer the convenience of fruit bats.
Mushroom Cave Deep Dive
If you choose the mushroom cave, Demetrius will set up six mushroom boxes that produce various fungi on a reliable schedule.
Mushroom Types and Rates
The mushroom cave produces the following mushrooms with these approximate frequencies and base values:
Mushroom Type | Spawn Rate | Base Value | Energy Restored | Health Restored |
---|---|---|---|---|
Common Mushroom | 65% | 40g | 38 | 17 |
Red Mushroom | 20% | 50g | -50 | -20 |
Purple Mushroom | 5% | 250g | 125 | 56 |
Morel | 5% | 150g | 65 | 29 |
Chanterelle | 5% | 160g | 75 | 33 |
Important notes:
- Red Mushrooms are toxic when consumed raw (negative energy/health)
- Purple Mushrooms are highly valuable and used in several recipes and crafting
- Collection frequency matters-mushrooms must be collected regularly to maintain production
Profit Potential Over Time
With consistent collection, the mushroom cave yields approximately 3,000-5,000g per month depending on luck. Here’s a breakdown of expected monthly yields:
- ~78 Common Mushrooms: ~3,120g
- ~24 Red Mushrooms: ~1,200g
- ~6 Purple Mushrooms: ~1,500g
- ~6 Morels: ~900g
- ~6 Chanterelles: ~960g
Total raw value: ~7,680g per month
This value increases significantly when processing mushrooms:
- Dehydrated Common Mushrooms: +50% value
- Pickled Purple Mushrooms: +50% value (+100g)
- Life Elixirs (2 Purple + 1 Morel + 1 Chanterelle + 1 Red): 500g each
Using Mushrooms for Crafting and Gifting
Crafting Uses:
- Life Elixir (fully restores health): Requires Purple Mushroom, Morel, Chanterelle, Red Mushroom
- Oil of Garlic (temporarily prevents monsters): Common Mushroom + Garlic
- Farm Computer: Purple Mushroom + Dwarf Gadget + Battery Pack + Refined Quartz
Gifting Preferences:
Villager | Loves | Likes | Neutral | Dislikes | Hates |
---|---|---|---|---|---|
Demetrius | Purple Mushroom | Morel | Common Mushroom | - | - |
Linus | - | All mushrooms | - | - | - |
Wizard | Purple Mushroom | - | Other mushrooms | - | - |
Leah | - | Common Mushroom, Morel | Other mushrooms | - | - |
Most others | - | - | Some mushrooms | Some mushrooms | - |
Bundle Requirements:
- Fall Foraging Bundle: Morel, Chanterelle
- Exotic Foraging Bundle: Purple Mushroom
- Chef’s Bundle: Common Mushroom, Morel, Purple Mushroom
The Free Dehydrator Bonus
As of the 1.6 update, choosing the mushroom cave provides a free dehydrator, which:
- Converts mushrooms into dried versions with longer shelf life
- Increases selling value by approximately 50%
- Preserves mushrooms for later use in recipes or gifting
- Can be used for other foods beyond mushrooms
This addition significantly increases the utility of the mushroom cave, especially for early-game energy management and profit optimization.
Fruit Bat Cave Deep Dive
Choosing the fruit bat option transforms your cave into a habitat for fruit bats that will occasionally drop fruits and berries on the floor.
Fruit Types and Spawn Rates
The fruit bat cave can produce:
Tree Fruits:
- Cherry (Spring): 80g base
- Apricot (Spring): 100g base
- Orange (Summer): 100g base
- Peach (Summer): 140g base
- Apple (Fall): 100g base
- Pomegranate (Fall): 140g base
Foraged Berries:
- Salmonberry (Spring): 5g base
- Spice Berry (Summer): 80g base
- Blackberry (Fall): 20g base
- Wild Plum (Fall): 80g base
Spawn mechanics:
- Each night, there’s approximately a 25% chance of a fruit appearing
- Multiple fruits can appear on the same night
- The type is random but influenced by season
- Tree fruits can appear regardless of season
- Foraged berries more commonly appear during their respective seasons
- Maximum capacity seems to be around 8-10 fruits at once
Community Center Bundle Advantages
The fruit bat cave significantly helps with these Community Center bundles:
Artisan Bundle:
Requires any one of: Truffle Oil, Cloth, Goat Cheese, Cheese, Honey, Jelly, Apple, Apricot, Orange, Peach, Pomegranate, Cherry
Fodder Bundle:
Requires 10 Wheat, 10 Hay, and 3 Apples
Having access to these tree fruits without planting fruit trees can accelerate your Community Center completion by potentially 1-2 seasons, especially for the Artisan Bundle which unlocks the greenhouse.
Quality Considerations with Botanist Profession
A major advantage of the fruit bat cave emerges if you choose the Botanist profession (level 10 Foraging):
- All foraged items become Iridium quality (×2 selling price)
- Fruits from the bat cave count as foraged items
- This means all bat cave fruits will be Iridium quality
- Example: Iridium Pomegranate sells for 280g (vs 140g base)
This can substantially increase the value of bat cave fruits in mid-to-late game, especially when combined with Artisan goods:
- Iridium Pomegranate Wine: 630g base (vs 315g from regular quality)
- Aged Iridium Pomegranate Wine: up to 1,260g per bottle
Space Utilization when Not Collecting
Unlike the mushroom cave, which stops producing when full, the fruit bat cave has several unique advantages:
- Fruits accumulate without needing daily collection
- Perfect for busy farmers who can’t check every day
- Cave space can be used for other purposes (storage, kegs, etc.) without affecting production
- Collection frequency is entirely up to player preference
- No pressure to check on a schedule or risk losing production
Many players use the extra floor space for storage chests, crystalariums, seed makers, or other processing equipment, essentially gaining usable farm space while still receiving passive fruit.
Mushroom Logs: The Game Changer
Introduced in the 1.6 update, mushroom logs have fundamentally altered the calculus of the mushroom vs. bat decision by providing an alternative source of mushrooms.
How Mushroom Logs Work
The mushroom log is a craftable item that produces mushrooms every 4 days (3 days if it rains). The recipe is unlocked at Foraging level 4 and requires:
- 10 Hardwood
- 10 Moss
Key mechanics:
- Produces mushrooms in all seasons
- Harvest grants 5 Foraging XP
- Production is affected by nearby wild trees
- Can be placed anywhere (farm, Ginger Island, etc.)
The most important factor is tree proximity. Wild trees (non-fruit trees) within a 7×7 grid around the log affect both the quantity and type of mushrooms produced:
Quantity Effects:
- More trees = more mushrooms (up to 5 maximum)
- 10+ nearby trees guarantees maximum production of 5 mushrooms
Type Effects:
- Base distribution without trees: Purple (5%), Red (14.25%), Common (80.75%)
- Oak trees increase Morel chances
- Pine trees increase Chanterelle chances
- Maple trees mostly increase Red Mushroom chances (90%) with some Purple (10%)
- Mystic trees increase Purple Mushroom chances
Optimal Tree Setups for Maximum Yield
Through testing and community research, several optimal setups have emerged:
Maximum Purple Mushroom Setup:
- Focus on Mystic trees (once available)
- Place logs along the perimeter of a Mystic tree grove
- Keep exactly 10 trees in range to maximize quality without diluting type chances
Early Game Setup:
- Create a grid of Maple trees (for Red/Purple mix)
- Plant them in a 3×4 grid
- Place logs around perimeter
- Leave room for growth
Mixed Production Setup:
- Plant different tree types in clusters
- Position logs to overlap with specific tree types based on desired mushroom
- Example: Oak cluster for Morels, Pine for Chanterelles, etc.
Space Efficiency Strategies
Optimizing your mushroom log farm requires careful planning:
Staggered Grid Layout:
T = Tree L = Log . = Empty
T . T . T
. L . L .
T . T . T
. L . L .
T . T . T
This layout ensures each log is influenced by multiple trees while minimizing space usage.
Immature Tree Technique:
- The mushroom log counts trees that aren’t fully grown
- With a 5×5 area you can set up a 3×3 of trees and surround them with 16 mushroom logs
- Trees can be kept immature (stage 4) for space efficiency
- This creates extremely dense mushroom production per tile
Seasonal Considerations:
- Rainy seasons increase production rate
- Green rain events can change tree types
- Use vinegar on trees to prevent moss growth and type changes
Comparing Logs to Cave Production
How do mushroom logs compare to the mushroom cave?
Production Comparison (Monthly):
Source | Avg. Mushrooms | Purple Mushroom Chance | Space Required | Maintenance |
---|---|---|---|---|
Mushroom Cave | 90 | 5% (~4-5/month) | Fixed cave space | Collection every 2 days |
10 Mushroom Logs | 150 | Varies (5-25% depending on trees) | Custom/Flexible | Collection every 4 days |
20 Mushroom Logs | 300 | Varies (5-25% depending on trees) | Custom/Flexible | Collection every 4 days |
Resource Investment:
- Cave: Free (opportunity cost of not choosing bats)
- 10 Logs: 100 Hardwood, 100 Moss
- 20 Logs: 200 Hardwood, 200 Moss
The mushroom logs clearly outproduce the cave with sufficient investment, offering significantly higher returns with proper setup.
Alternative Sources for Both Resources
Beyond the cave choice, Stardew Valley offers multiple ways to acquire both mushrooms and fruits.
Getting Mushrooms Without the Cave
If you chose fruit bats, you can still acquire mushrooms through:
Mushroom Logs:
- Primary alternative source (as detailed above)
- Highly scalable with sufficient hardwood and moss
Mushroom Trees:
- Rare event in Fall where a tree transforms into a mushroom tree
- Can be tapped for daily Common, Red, or Purple mushrooms
- Can be propagated by leaving dropped seeds
- Chance to appear increases during fall
Mushroom Floors in Mines:
- Certain mine levels transform into mushroom floors on specific days
- Can be predicted using tools or mods
- Excellent source of all mushroom types
- Regenerate each visit on mushroom days
Ginger Island Mushroom Cave:
- Located on Ginger Island (available after Community Center)
- Functions identically to farm mushroom cave
- Provides access to all mushroom types
Foraging:
- Morels and Common Mushrooms can be foraged in Spring
- Chanterelles and Red Mushrooms can be foraged in Fall
- Purple Mushrooms rarely found in the Secret Woods or Skull Cavern
Acquiring Fruits Without Bats
If you chose mushrooms, fruits are still accessible through:
Fruit Trees:
- Permanent, reliable source of specific fruits
- Initial investment required (3,000-6,000g per sapling)
- Takes 28 days to mature plus season waiting
- Produces high-quality fruit daily during season
- As of 1.6, growth is unimpeded by grass and seed patches
- You can now recover saplings by chopping down trees
Traveling Cart:
- Appears Friday and Sunday in Cindersap Forest
- Randomly sells tree fruits and seasonal items
- Prices are higher than store value (typically 3x)
- Unpredictable but useful for rare needs
Ginger Island Farming:
- Grow any crop regardless of season
- Plant fruit trees once for permanent production
- Harvest tropical fruits like mangoes and bananas
Foraging:
- Seasonal berries (Salmonberry, Blackberry)
- Wild fruits (Spice Berry, Wild Plum)
- Special events like Salmonberry and Blackberry seasons
Oasis Shop:
- Sells Cactus Fruit year-round
- Relatively inexpensive fruit option
Seasonal Considerations
Both resources have seasonal factors to consider:
Mushrooms:
- Common and Morel: Spring foraging
- Chanterelle and Red: Fall foraging
- Mushroom Trees: Fall appearance, year-round production once established
- Cave/Logs/Ginger Island: Year-round production
Fruits:
- Spring: Cherry, Apricot, Salmonberry season
- Summer: Orange, Peach, Spice Berry
- Fall: Apple, Pomegranate, Blackberry season, Wild Plum
- Winter: Limited sources (greenhouse, Ginger Island)
Planning around these seasons can ensure consistent access to both resource types regardless of cave choice.
Ginger Island Opportunities
Ginger Island (added in 1.5) significantly expands resource options:
For Mushroom Seekers:
- Dedicated mushroom cave (identical to farm cave)
- Year-round growing conditions for mushroom trees
- Additional foraging opportunities
For Fruit Seekers:
- Year-round fruit tree growth and production
- New tropical fruits (Banana, Mango)
- Expanded farming space for all-season crops
Both mushroom and fruit bat enthusiasts benefit greatly from developing Ginger Island, essentially neutralizing many of the limitations of either cave choice.
Advanced Optimization Techniques
For players looking to maximize efficiency and returns, advanced strategies can elevate your mushroom or fruit production.
Mushroom Log Farm Layouts
The Mystic Circle:
L L L L L
L T T T L
L T M T L
L T T T L
L L L L L
(L = Log, T = Mystic Tree, M = Open center for harvesting)
This layout creates a dense circle of 16 logs surrounding 8 mystic trees, with each log influenced by at least 3-4 trees. The open center allows for easy harvesting.
The Linear Grove:
T T T T T
L L L L L
T T T T T
This simpler layout creates a line of logs between two rows of trees, making it easy to expand in both directions.
The Integrated Tapper Farm:
T₁ L T₂ L T₃
L . L . L
T₄ L T₅ L T₆
(T₁-T₆ = Trees with tappers)
This dual-purpose layout allows you to gather both sap/syrup and mushrooms from the same area, maximizing resource generation per tile.
Predicting Spawns with Tools
Several tools can help optimize your mushroom and fruit gathering:
MapPredictor Tool:
- Predicts RNG elements including mushroom types
- Helps plan optimal harvesting days
- Can predict mushroom floor appearances in mines
- Shows giant crop locations and crop quality
Shroom Spotter Redux Mod:
- Shows mushroom floor days on the calendar
- Lists which levels will have mushroom floors
- Helps plan efficient mining trips
Game Save Analyzers:
- Some tools can analyze your save file to predict future drops
- Useful for planning optimal harvesting times
- Can identify patterns in bat cave drops
Processing for Maximum Value
Both mushrooms and fruits gain substantial value through processing:
Mushroom Processing:
- Dehydrator: +50% value, extends shelf life
- Preserves Jar: Pickled mushrooms sell for 50% more (+100g)
- Life Elixir Crafting: Turns ~600g of mushrooms into a 500g item with healing utility
Fruit Processing:
- Preserves Jar: Fruit Jelly sells for 2× base value +50g
- Keg: Fruit Wine sells for 3× base value
- Cask: Aged Wine sells for up to 2× wine value (requires cellar)
Optimal Processing Decision Tree:
- For fruits with base value 50g: Keg
- For high-value wines: Age in Casks
- For mushrooms 100g: Preserves Jar
- Purple/Morel/Chanterelle/Red: Consider Life Elixirs if needed
Mods That Enhance Resource Collection
Several mods can enhance your mushroom or fruit experience:
Mushroom-focused Mods:
- “Better Mushroom Logs”: Visualizes the 7×7 influence area
- “Mushroom Propagation”: Allows mushroom trees to spread more reliably
- “Cave Cleaner”: Automatically collects cave mushrooms
Fruit-focused Mods:
- “Better Fruit Trees”: Removes spacing requirements
- “Fruit Tree Notifications”: Alerts when trees are ready for harvest
- “Automate”: Can automatically collect and process fruit
General Optimization Mods:
- “Automate”: Connects chests to machines for automatic processing
- “Calendar Anywhere”: Check festival/season info without traveling
- “NPC Map Locations”: Track villagers for gifting efficiency
Making Your Final Decision
After exploring all aspects of mushrooms and fruit bats, how do you finally decide? Let’s create a decision framework based on player playstyle.
Decision Flowchart Based on Playstyle
Start → Do you check your farm daily? → Yes → Do you need consistent income/food? → Yes → MUSHROOMS
│ │
│ └→ No → Do you want to complete bundles fast? → Yes → BATS
│ │
│ └→ No → MUSHROOMS
│
└→ No → Are you mainly focused on Community Center? → Yes → BATS
│
└→ No → Do you plan to use the cave space? → Yes → BATS
│
└→ No → Either (preference)
How 1.6 Changed the Equation
The 1.6 update fundamentally shifted this decision in several key ways:
-
Mushroom Logs as Alternative: Players can now get mushrooms without the mushroom cave, reducing its exclusive advantage.
-
Dehydrator Addition: The free dehydrator with the mushroom cave adds value, partially offsetting the mushroom log advantage.
-
Preserves Jar Compatibility: Mushrooms can now be pickled, increasing their processing value.
-
Tree Growth Changes: Fruit trees are now easier to grow and maintain, reducing the bat cave’s advantage for fruit access.
-
Sapling Recovery: The ability to recover saplings by chopping fruit trees makes experimentation less costly.
These changes have largely equalized the options, making the decision more about playstyle preference than objective advantage.
When to Choose Mushrooms: Player Profiles
You might prefer mushrooms if you:
The Consistent Collector:
- Check your farm daily or on a regular schedule
- Appreciate structured gameplay with routine tasks
- Plan your days efficiently and don’t mind regular collection
The Early Game Optimizer:
- Need reliable food sources for mining/fishing
- Want consistent early income before crops are established
- Prioritize steady resource generation over randomness
The Combat Focused:
- Spend significant time in the mines/Skull Cavern
- Value life elixirs for healing
- Need energy restoration from consistent food sources
The Process Planner:
- Enjoy setting up processing pipelines
- Have regular harvest schedules for other crops/products
- Want predictable resource generation for crafting
When to Choose Bats: Player Profiles
You might prefer bats if you:
The Casual Collector:
- Play more sporadically or irregularly
- Don’t want to worry about daily collection
- Prefer passive resource generation
The Bundle Rusher:
- Want to complete the Community Center as quickly as possible
- Don’t want to invest in fruit trees early
- Value rare fruits for specific bundles
The Space Utilizer:
- Plan to use the cave for storage or processing
- Want to maximize usable farm space
- Prefer multipurpose areas over dedicated production
The Quality Maximizer:
- Plan to take the Botanist profession
- Want high-quality fruits for gifts and processing
- Prefer fewer but more valuable items
Real-World Player Testimonials
To ground this extensive analysis in player experience, here are real stories from Stardew Valley farmers:
The Mushroom Convert
“I always chose bats in my first five playthroughs because guides said they were better for Community Center completion. Then I tried mushrooms on a whim and realized how much I loved the consistency. The steady supply of food for mining made early game progression so much smoother. Now with mushroom logs, I’ve created a beautiful mushroom forest on Ginger Island and produce hundreds of mushrooms weekly. Life elixirs made Skull Cavern a breeze!”
The Bat Devotee
“Fruit bats single-handedly saved my Year 1 Community Center run. I got lucky with an early Pomegranate and Apple, completing the Artisan Bundle by Fall 15 and unlocking the greenhouse before Winter. Now I use my bat cave as my wine production facility-I put 30 kegs in there and collect fruit and fill kegs on the same weekly schedule. The 1.6 update made this even better since I can plant mushroom logs by my tree farm for when I need mushrooms.”
The Balanced Approach
“After trying both on different saves, I’ve settled on a hybrid approach. I choose bats for the passive fruit generation and Community Center help, then set up a dedicated mushroom log farm on the corner of my farm with about 20 logs. This gives me the best of both worlds-fruit without expensive trees early on, and more mushrooms than the cave could ever produce once I’ve established my log farm. The 1.6 update really made this the optimal strategy.”
Action Steps Recap
Choose mushrooms if you value consistency, check your farm daily, and want reliable early-game food/income. Choose fruit bats if you prefer passive collection, prioritize Community Center completion, or want to use the cave space for storage. Regardless of choice, plan to supplement with mushroom logs and/or fruit trees as you progress.
Further Resources
- Official Stardew Valley Wiki: Mushroom Log
- Map Predictor Tool Download
- Shroom Spotter Redux Mod
- Stardew Valley 1.6 Complete Changelog
- Community Farm Planner Tool
Stardew Valley Patch History Affecting Mushrooms/Bats
Date | Change Note | Impact on Mushroom/Bat Decision |
---|---|---|
2024-11-04 | 1.6.9 Update released | Minor bug fixes and quality of life improvements |
2024-03-19 | 1.6 Update released | Added Mushroom Logs, dehydrator to mushroom cave, preserves jar compatibility for mushrooms, improved fruit tree planting rules, added sapling recovery |
2022-09-26 | 1.5.6 Update released | Fixed various minor bugs with cave production |
2020-12-21 | 1.5 Update released | Added Ginger Island with additional mushroom cave, expanded fruit tree options |
2020-01-21 | 1.4.4 Update released | Fixed mushroom cave production bugs |
2019-11-26 | 1.4 Update released | Added new fruit tree types and processing options |
2018-08-01 | 1.3 Update released | Multiplayer added, allowing farm sharing and specialization |
2017-04-24 | 1.2 Update released | Added new processing options for fruits |
2016-10-03 | 1.1 Update released | Added processing, adjusted fruit values |
2016-02-26 | 1.0 Release | Original implementation of mushroom cave vs fruit bats choice |