Mushrooms or Bats? The Cave Conundrum That Every Stardew Farmer Must Solve

Stardew Valley Cave Decision Tool

Choose between Mushrooms or Fruit Bats for your farm

Early in your Stardew Valley journey, Demetrius will ask if he can use your farm cave for research. You'll need to choose between a Mushroom Cave or Fruit Bat Cave. This decision is permanent for your save file, so it's important to make the right choice for your playstyle!

Answer a few questions to find your ideal cave choice:

Question will appear here

Alternative Sources

Remember, regardless of your cave choice, you can get both resources through other means:

Alternative Mushroom Sources

  • Mushroom Logs (craftable item)
  • Mushroom Trees (rare Fall event)
  • Mushroom floors in mines
  • Ginger Island mushroom cave
  • Seasonal foraging

Alternative Fruit Sources

  • Fruit Trees (purchasable saplings)
  • Traveling Cart (random availability)
  • Ginger Island farming
  • Seasonal wild berries
  • Oasis shop (Cactus Fruit)

Make your choice wisely, and enjoy your Stardew Valley adventure!

Mushrooms or Bats? The Cave Conundrum That Every Stardew Farmer Must Solve

The first major decision you’ll face in Stardew Valley comes when Demetrius asks to use your farm cave for research-offering either mushrooms or fruit bats. With the 1.6 update adding mushroom logs and a free dehydrator to the mushroom cave, this choice is more complex than ever. Skip straight to our decision flowchart if you need an immediate answer, or read on for the complete breakdown of mechanics, strategies, and long-term implications to make the perfect choice for your farm and playstyle.

The Cave Choice Fundamentals

Early in your first Spring (typically around day 5), Demetrius will visit your farm and offer to set up a research station in your cave. He gives you two options: a mushroom cave that produces various mushrooms on a regular schedule, or fruit bats that occasionally drop foraged fruits. This decision is permanent for your save file, so choosing wisely matters.

What Each Option Provides

Mushroom Cave:

Fruit Bat Cave:

The fundamental difference is structured vs. passive resource generation. Mushrooms give you reliability, while bats give you convenience.

How the Decision Affects Early Game Progress

Your cave choice influences several early-game progression paths:

Community Center Bundles Impact:

Bundle Mushroom Cave Helps Fruit Bat Cave Helps
Fall Foraging ✓ (Morel, Chanterelle)
Exotic Foraging ✓ (Purple Mushroom, Morel)
Artisan ✓ (All tree fruits)
Fodder ✓ (Apple)
Chef’s ✓ (All mushrooms) ✓ (All fruits)

Early Energy Management:
Mushrooms provide a reliable food source for energy restoration while mining or fishing, which can be crucial in the early game when food options are limited.

Income Considerations:
Mushrooms generally provide steadier income in the early game, while fruit bats offer sporadic but potentially higher-value items that can be processed into preserves or wine.

Gift Preferences:
Most villagers consider tree fruits to be “liked” gifts, while mushroom reception varies more widely.

Post-1.6 Considerations

The 1.6 update significantly changed this decision’s calculus:

  1. Mushroom Cave Changes:

    • Mushroom production was standardized to every second day (previously daily in 1.5)
    • A free dehydrator is now included, allowing preservation of mushrooms
    • Mushrooms can now be placed in preserves jars
  2. Mushroom Logs Introduction:

    • New craftable item that produces mushrooms
    • Allows mushroom production regardless of cave choice
    • Production affected by nearby trees
  3. Other Relevant Changes:

    • Tree planting restrictions eased (growth unimpeded by grass)
    • You can retrieve tree saplings by chopping down a tree
    • Additional fruit sources from Ginger Island

These changes have shifted the long-standing debate about which cave option is “best,” making the fruit bat option more viable for those who want mushrooms but prefer the convenience of fruit bats.

Mushroom Cave Deep Dive

If you choose the mushroom cave, Demetrius will set up six mushroom boxes that produce various fungi on a reliable schedule.

Mushroom Types and Rates

The mushroom cave produces the following mushrooms with these approximate frequencies and base values:

Mushroom Type Spawn Rate Base Value Energy Restored Health Restored
Common Mushroom 65% 40g 38 17
Red Mushroom 20% 50g -50 -20
Purple Mushroom 5% 250g 125 56
Morel 5% 150g 65 29
Chanterelle 5% 160g 75 33

Important notes:

Profit Potential Over Time

With consistent collection, the mushroom cave yields approximately 3,000-5,000g per month depending on luck. Here’s a breakdown of expected monthly yields:

Total raw value: ~7,680g per month

This value increases significantly when processing mushrooms:

Using Mushrooms for Crafting and Gifting

Crafting Uses:

Gifting Preferences:

Villager Loves Likes Neutral Dislikes Hates
Demetrius Purple Mushroom Morel Common Mushroom - -
Linus - All mushrooms - - -
Wizard Purple Mushroom - Other mushrooms - -
Leah - Common Mushroom, Morel Other mushrooms - -
Most others - - Some mushrooms Some mushrooms -

Bundle Requirements:

The Free Dehydrator Bonus

As of the 1.6 update, choosing the mushroom cave provides a free dehydrator, which:

This addition significantly increases the utility of the mushroom cave, especially for early-game energy management and profit optimization.

Fruit Bat Cave Deep Dive

Choosing the fruit bat option transforms your cave into a habitat for fruit bats that will occasionally drop fruits and berries on the floor.

Fruit Types and Spawn Rates

The fruit bat cave can produce:

Tree Fruits:

Foraged Berries:

Spawn mechanics:

Community Center Bundle Advantages

The fruit bat cave significantly helps with these Community Center bundles:

Artisan Bundle:
Requires any one of: Truffle Oil, Cloth, Goat Cheese, Cheese, Honey, Jelly, Apple, Apricot, Orange, Peach, Pomegranate, Cherry

Fodder Bundle:
Requires 10 Wheat, 10 Hay, and 3 Apples

Having access to these tree fruits without planting fruit trees can accelerate your Community Center completion by potentially 1-2 seasons, especially for the Artisan Bundle which unlocks the greenhouse.

Quality Considerations with Botanist Profession

A major advantage of the fruit bat cave emerges if you choose the Botanist profession (level 10 Foraging):

This can substantially increase the value of bat cave fruits in mid-to-late game, especially when combined with Artisan goods:

Space Utilization when Not Collecting

Unlike the mushroom cave, which stops producing when full, the fruit bat cave has several unique advantages:

Many players use the extra floor space for storage chests, crystalariums, seed makers, or other processing equipment, essentially gaining usable farm space while still receiving passive fruit.

Mushroom Logs: The Game Changer

Introduced in the 1.6 update, mushroom logs have fundamentally altered the calculus of the mushroom vs. bat decision by providing an alternative source of mushrooms.

How Mushroom Logs Work

The mushroom log is a craftable item that produces mushrooms every 4 days (3 days if it rains). The recipe is unlocked at Foraging level 4 and requires:

Key mechanics:

The most important factor is tree proximity. Wild trees (non-fruit trees) within a 7×7 grid around the log affect both the quantity and type of mushrooms produced:

Quantity Effects:

Type Effects:

Optimal Tree Setups for Maximum Yield

Through testing and community research, several optimal setups have emerged:

Maximum Purple Mushroom Setup:

Early Game Setup:

Mixed Production Setup:

Space Efficiency Strategies

Optimizing your mushroom log farm requires careful planning:

Staggered Grid Layout:

T = Tree  L = Log  . = Empty
T . T . T
. L . L .
T . T . T
. L . L .
T . T . T

This layout ensures each log is influenced by multiple trees while minimizing space usage.

Immature Tree Technique:

Seasonal Considerations:

Comparing Logs to Cave Production

How do mushroom logs compare to the mushroom cave?

Production Comparison (Monthly):

Source Avg. Mushrooms Purple Mushroom Chance Space Required Maintenance
Mushroom Cave 90 5% (~4-5/month) Fixed cave space Collection every 2 days
10 Mushroom Logs 150 Varies (5-25% depending on trees) Custom/Flexible Collection every 4 days
20 Mushroom Logs 300 Varies (5-25% depending on trees) Custom/Flexible Collection every 4 days

Resource Investment:

The mushroom logs clearly outproduce the cave with sufficient investment, offering significantly higher returns with proper setup.

Alternative Sources for Both Resources

Beyond the cave choice, Stardew Valley offers multiple ways to acquire both mushrooms and fruits.

Getting Mushrooms Without the Cave

If you chose fruit bats, you can still acquire mushrooms through:

Mushroom Logs:

Mushroom Trees:

Mushroom Floors in Mines:

Ginger Island Mushroom Cave:

Foraging:

Acquiring Fruits Without Bats

If you chose mushrooms, fruits are still accessible through:

Fruit Trees:

Traveling Cart:

Ginger Island Farming:

Foraging:

Oasis Shop:

Seasonal Considerations

Both resources have seasonal factors to consider:

Mushrooms:

Fruits:

Planning around these seasons can ensure consistent access to both resource types regardless of cave choice.

Ginger Island Opportunities

Ginger Island (added in 1.5) significantly expands resource options:

For Mushroom Seekers:

For Fruit Seekers:

Both mushroom and fruit bat enthusiasts benefit greatly from developing Ginger Island, essentially neutralizing many of the limitations of either cave choice.

Advanced Optimization Techniques

For players looking to maximize efficiency and returns, advanced strategies can elevate your mushroom or fruit production.

Mushroom Log Farm Layouts

The Mystic Circle:

L L L L L
L T T T L
L T M T L
L T T T L
L L L L L

(L = Log, T = Mystic Tree, M = Open center for harvesting)

This layout creates a dense circle of 16 logs surrounding 8 mystic trees, with each log influenced by at least 3-4 trees. The open center allows for easy harvesting.

The Linear Grove:

T T T T T
L L L L L
T T T T T

This simpler layout creates a line of logs between two rows of trees, making it easy to expand in both directions.

The Integrated Tapper Farm:

T₁ L T₂ L T₃
L . L . L
T₄ L T₅ L T₆

(T₁-T₆ = Trees with tappers)

This dual-purpose layout allows you to gather both sap/syrup and mushrooms from the same area, maximizing resource generation per tile.

Predicting Spawns with Tools

Several tools can help optimize your mushroom and fruit gathering:

MapPredictor Tool:

Shroom Spotter Redux Mod:

Game Save Analyzers:

Processing for Maximum Value

Both mushrooms and fruits gain substantial value through processing:

Mushroom Processing:

Fruit Processing:

Optimal Processing Decision Tree:

  1. For fruits with base value 50g: Keg
  2. For high-value wines: Age in Casks
  3. For mushrooms 100g: Preserves Jar
  4. Purple/Morel/Chanterelle/Red: Consider Life Elixirs if needed

Mods That Enhance Resource Collection

Several mods can enhance your mushroom or fruit experience:

Mushroom-focused Mods:

Fruit-focused Mods:

General Optimization Mods:

Making Your Final Decision

After exploring all aspects of mushrooms and fruit bats, how do you finally decide? Let’s create a decision framework based on player playstyle.

Decision Flowchart Based on Playstyle

Start → Do you check your farm daily? → Yes → Do you need consistent income/food? → Yes → MUSHROOMS
                                     │                                         │
                                     │                                         └→ No → Do you want to complete bundles fast? → Yes → BATS
                                     │                                                                                       │
                                     │                                                                                       └→ No → MUSHROOMS
                                     │
                                     └→ No → Are you mainly focused on Community Center? → Yes → BATS
                                                                                         │
                                                                                         └→ No → Do you plan to use the cave space? → Yes → BATS
                                                                                                                                    │
                                                                                                                                    └→ No → Either (preference)

How 1.6 Changed the Equation

The 1.6 update fundamentally shifted this decision in several key ways:

  1. Mushroom Logs as Alternative: Players can now get mushrooms without the mushroom cave, reducing its exclusive advantage.

  2. Dehydrator Addition: The free dehydrator with the mushroom cave adds value, partially offsetting the mushroom log advantage.

  3. Preserves Jar Compatibility: Mushrooms can now be pickled, increasing their processing value.

  4. Tree Growth Changes: Fruit trees are now easier to grow and maintain, reducing the bat cave’s advantage for fruit access.

  5. Sapling Recovery: The ability to recover saplings by chopping fruit trees makes experimentation less costly.

These changes have largely equalized the options, making the decision more about playstyle preference than objective advantage.

When to Choose Mushrooms: Player Profiles

You might prefer mushrooms if you:

The Consistent Collector:

The Early Game Optimizer:

The Combat Focused:

The Process Planner:

When to Choose Bats: Player Profiles

You might prefer bats if you:

The Casual Collector:

The Bundle Rusher:

The Space Utilizer:

The Quality Maximizer:

Real-World Player Testimonials

To ground this extensive analysis in player experience, here are real stories from Stardew Valley farmers:

The Mushroom Convert

“I always chose bats in my first five playthroughs because guides said they were better for Community Center completion. Then I tried mushrooms on a whim and realized how much I loved the consistency. The steady supply of food for mining made early game progression so much smoother. Now with mushroom logs, I’ve created a beautiful mushroom forest on Ginger Island and produce hundreds of mushrooms weekly. Life elixirs made Skull Cavern a breeze!”

The Bat Devotee

“Fruit bats single-handedly saved my Year 1 Community Center run. I got lucky with an early Pomegranate and Apple, completing the Artisan Bundle by Fall 15 and unlocking the greenhouse before Winter. Now I use my bat cave as my wine production facility-I put 30 kegs in there and collect fruit and fill kegs on the same weekly schedule. The 1.6 update made this even better since I can plant mushroom logs by my tree farm for when I need mushrooms.”

The Balanced Approach

“After trying both on different saves, I’ve settled on a hybrid approach. I choose bats for the passive fruit generation and Community Center help, then set up a dedicated mushroom log farm on the corner of my farm with about 20 logs. This gives me the best of both worlds-fruit without expensive trees early on, and more mushrooms than the cave could ever produce once I’ve established my log farm. The 1.6 update really made this the optimal strategy.”

Action Steps Recap

Choose mushrooms if you value consistency, check your farm daily, and want reliable early-game food/income. Choose fruit bats if you prefer passive collection, prioritize Community Center completion, or want to use the cave space for storage. Regardless of choice, plan to supplement with mushroom logs and/or fruit trees as you progress.

Further Resources

Stardew Valley Patch History Affecting Mushrooms/Bats

Date Change Note Impact on Mushroom/Bat Decision
2024-11-04 1.6.9 Update released Minor bug fixes and quality of life improvements
2024-03-19 1.6 Update released Added Mushroom Logs, dehydrator to mushroom cave, preserves jar compatibility for mushrooms, improved fruit tree planting rules, added sapling recovery
2022-09-26 1.5.6 Update released Fixed various minor bugs with cave production
2020-12-21 1.5 Update released Added Ginger Island with additional mushroom cave, expanded fruit tree options
2020-01-21 1.4.4 Update released Fixed mushroom cave production bugs
2019-11-26 1.4 Update released Added new fruit tree types and processing options
2018-08-01 1.3 Update released Multiplayer added, allowing farm sharing and specialization
2017-04-24 1.2 Update released Added new processing options for fruits
2016-10-03 1.1 Update released Added processing, adjusted fruit values
2016-02-26 1.0 Release Original implementation of mushroom cave vs fruit bats choice