Stardew Valley 1.6 Cooking Economics — All 81 Recipes
Cooking Economics: all 81 current recipes
Every row below comes from the local cooking recipes and uses the output Object's exact display name. That includes Pale Broth and Fiddlehead Risotto; there is no “Borage Soup.”
Set an ingredient's actual opportunity cost
Defaults use normal-quality base sell prices. Category recipes start with the cheapest normal eligible value: Any Fish 20g, Any Egg 50g, Any Milk 125g. Select the actual ingredient you plan to consume and set its unit value after quality and profession effects. This keeps mixed recipes transparent instead of silently assuming every input has the same quality/profession.
| Dish | Exact ingredients | Dish sale | Normal base opportunity | Scenario opportunity | All-purchased cost | Sale minus scenario |
|---|
How to read the economics
- Normal base opportunity is the sum of ingredient quantities times current normal sell values.
- Scenario opportunity uses your per-ingredient overrides so a gold crop with Tiller or an Angler fish can be valued correctly without applying that multiplier to unrelated ingredients.
- All-purchased cost appears only when every ingredient has a current direct gold listing. The cell tooltip records shop and condition; date/unlock availability still matters.
- Dish sale price is the current base Object price. Buff utility, recipe completion, gifting, Qi Seasoning, time, and inventory convenience are separate benefits.
Version: Stardew Valley 1.6.15.24356.