GEN II TEAM BUILDER · ALL 16 GYMS
Build one team for two regions.
Choose six Pokémon, set their levels and four-move sets, catch one-use TM conflicts, cover every field move, and test the result against all eight Johto and eight Kanto Gyms.
TEAM READINESS
0/ 100
Add your first Pokémon to start planning.
Loading team options and Gym matchups…
PARTY
Your six 0 / 6
Move legality includes level-up, TM/HM, Egg, and retained pre-evolution options.
VALIDATION
0Plan check
FIELD ROUTE
TM / HM dataHM coverage
OFFENSE
0 / 17Type coverage
DEFENSE
Weak · resist · immuneShared pressure
16-BADGE CHECK