Junimo Woods Maze Path in SVE 1.15.11

Junimo Woods Maze Path in SVE 1.15.11

Junimo Woods maze route

Quick answer: the SVE 1.15.11 map is a 100 × 110 tile forest with walkable passages hidden in the darkness. Your first visit ends at the north entrance tile (37, 5); the village and later Nexus endpoint are around (31, 95). The red segments in the route image mark hidden walkable links between visible clearings.

SVE 1.15.11 Junimo Woods map with hidden passages marked in red
Junimo Woods in SVE 1.15.11. Start at the north clearing and use the marked hidden crossings to reach the village at the bottom.

How to reach the village

  1. North entrance: from tile (37, 5), take the long hidden passage east from the first clearing.
  2. Upper river: follow the visible path south, then bend southwest toward the central section. Ignore the eastern dead-end chain of small clearings.
  3. Western loop: take the route around the large circular wooded island on the west side. This brings you down toward the pink-tree clearing.
  4. Pink tree: continue southeast from the clearing, then cross the long central hidden passage to the stone-ruin clearing.
  5. Lower river: leave the ruins to the south and follow the winding lower path west. Do not divert into the small eastern clearings.
  6. Final descent: use the last hidden southbound passage to enter the Junimo village near (31, 95).

The dark crossings are intentional walkable tiles. Move straight through the darkness until the next visible section appears; turning early is the most common reason players end up against collision.

How Junimo Woods unlocks

  • The Forest entrance patch appears on the Community Center route after completion event 191393.
  • Your first Junimo Woods visit triggers event 1000037, which begins near (37, 7) and returns control at (37, 5).
  • The map’s north exit returns to the Forest around tile (19, 113).
  • LocationsData lists (35, 91) as the map’s fallback/default arrival tile. It is in the lower village and is not the north maze entrance used by the first-visit event.

Unlock the permanent Nexus shortcut

After opening the Enchanted Grove through event 908072 and seeing the first Junimo Woods event 1000037, return to Junimo Woods on the Community route. Event 908077 creates the Nexus portal around tiles (30–32, 96–98). Future visits can then bypass the maze.

If you are stuck or out of bounds

  • Walk back to the last visible clearing and enter the marked passage in a straight line.
  • If the map does not match the image, confirm that every SVE component is version 1.15.11 and that an update replaced old folders instead of merging them.
  • Check the SMAPI log for another map mod overwriting Custom_JunimoWoods.
  • Do not edit the content pack or save XML as a first fix; restore a backup or use a documented recovery command only after identifying the map conflict.

Versioned map data

The base collision grid contains 7,913 blocked tiles and matches SVE 1.15.11 JunimoWoods.tbin byte-for-byte source hash 72084cfd57f281b3a0a8cb8d4d15f398f0c043045c35b12ab3ff66cb092ca692. The normal and winter Nexus patches at (30–32, 96–98) and the fall-leaf patch do not change walkability.

After event 7776012, the official Apples-home and Mother Starfruit Tree patches add 22 blocked tiles in their 6×5 and 15×16 patch regions. These late-story decorations do not replace the north-to-village route, but a current route planner should include them when navigating near Apples' home or the Mother Tree.

Version: Stardew Valley Expanded 1.15.11.