Field equipment / GBC
Arsenal &
Gadget Database
Search all ten weapon slots and the standalone key flag. Every dossier combines the in-game HUD, GameShark-compatible RAM mapping, mission locations, controls, and practical use notes.
- Weapon records
- 10
- Key items
- 01
- WRAM range
- CB90–CBA4
- Native frames
- 160×144
Lookup console
Find the weapon, address, or mission.
Filter by class or mission. Open a dossier for pickup locations, controls, game frames, codes, and field notes.
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Memory matrix
The contiguous arsenal block.
Ten item/ammo pairs occupy 0xCB90–0xCBA3. The generic key flag follows at 0xCBA4.
How to read the table
Each weapon uses a pair of WRAM bytes: item flag then ammo count. The key flag sits alone at
Each weapon uses a pair of WRAM bytes: item flag then ammo count. The key flag sits alone at
0xCBA4. GameShark codes on this page write those same addresses.
Item byteeven addressHave / select value
Ammo bytenext addressCount or context state
Key flag0xCBA4Standalone mission item
| Record | Class | Item byte | Value | Ammo byte | First mission | Use |
|---|---|---|---|---|---|---|
| Wolfram P2K | Sidearm | 0xCB90 | 0x01 | 0xCB91 | 01 | Standard sidearm |
| Wolfram + Silencer | Sidearm | 0xCB92 | 0x02 | 0xCB93 | 04 | Stealth sidearm |
| Taser | Close quarters | 0xCB94 | 0x03 | 0xCB95 | 04 | Close-range stun |
| Meyer TMP | Machine pistol | 0xCB96 | 0x04 | 0xCB97 | 05 | Automatic fire |
| Deutch M45 | Submachine gun | 0xCB98 | 0x05 | 0xCB99 | 06 | Automatic fire |
| Ka-51 | Assault rifle | 0xCB9A | 0x06 | 0xCB9B | 07 | Heavy firearm |
| GL 40 | Launcher | 0xCB9C | 0x07 | 0xCB9D | 06 | Boss weapon |
| Rocket Launcher | Fixed launcher | 0xCB9E | 0x08 | 0xCB9F | 06 | Boss weapon |
| Sticky Grenades | Placed explosive | 0xCBA0 | 0x09 | 0xCBA1 | 03 | Wall charge |
| Remote Mines | Remote explosive | 0xCBA2 | 0x0B | 0xCBA3 | 08 | Remote charge |
| Key | Mission item | 0xCBA4 | 0x01 | — | 01 | Route access |