Field equipment / GBC

Arsenal &
Gadget Database

Search all ten weapon slots and the standalone key flag. Every dossier combines the in-game HUD, GameShark-compatible RAM mapping, mission locations, controls, and practical use notes.

Weapon records
10
Key items
01
WRAM range
CB90–CBA4
Native frames
160×144
Wolfram P2K in-game view Wolfram with silencer in-game view GL 40 in-game view Remote mines in-game view
In-game views four equipment types Original 160 × 144 pixel art

Lookup console

Find the weapon, address, or mission.

Filter by class or mission. Open a dossier for pickup locations, controls, game frames, codes, and field notes.

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Memory matrix

The contiguous arsenal block.

Ten item/ammo pairs occupy 0xCB90–0xCBA3. The generic key flag follows at 0xCBA4.

How to read the table
Each weapon uses a pair of WRAM bytes: item flag then ammo count. The key flag sits alone at 0xCBA4. GameShark codes on this page write those same addresses.
Item byteeven addressHave / select value
Ammo bytenext addressCount or context state
Key flag0xCBA4Standalone mission item
TWINE GBC weapon and gadget RAM address table
Record Class Item byte Value Ammo byte First mission Use
Wolfram P2KSidearm0xCB900x010xCB9101Standard sidearm
Wolfram + SilencerSidearm0xCB920x020xCB9304Stealth sidearm
TaserClose quarters0xCB940x030xCB9504Close-range stun
Meyer TMPMachine pistol0xCB960x040xCB9705Automatic fire
Deutch M45Submachine gun0xCB980x050xCB9906Automatic fire
Ka-51Assault rifle0xCB9A0x060xCB9B07Heavy firearm
GL 40Launcher0xCB9C0x070xCB9D06Boss weapon
Rocket LauncherFixed launcher0xCB9E0x080xCB9F06Boss weapon
Sticky GrenadesPlaced explosive0xCBA00x090xCBA103Wall charge
Remote MinesRemote explosive0xCBA20x0B0xCBA308Remote charge
KeyMission item0xCBA40x0101Route access