The main path or a confirmed progression step.
All 8 missions / GBC
Mission
Walkthrough
Game Boy Color frames, route maps, required-item tables, hazard notes, and objective checkpoints for the complete campaign.
Before deployment
Read the route like an operator.
Every visual uses the same labels, so required actions remain easy to scan on desktop or mobile.
A key, wall button, computer, code, or mission item.
A guard, laser lane, electric floor, or exposed choke point.
A visual reference that helps you reorient quickly.
Bilbao, Spain
Lachaise Bank
Acquire the office key, reach Lachaise, secure Sir Robert King's money, and retrace the bank's elevator spine to the exit.
- Route type
- Infiltration → exfiltration
- Critical chain
- Key → P2K → briefcase
- Password
- New Game only
- Primary hazard
- Guard crossfire
Arsenal intelligence
Mission 01 loadout and pickup dossiers
Open the RAM map, HUD frame, GameShark codes, controls, and mission locations for each relevant record.
Mission briefing / route overview
Mission objectives
- 01Gain entry to Lachaise's office.
The office route remains locked until you collect the lower-floor key.
- 02Collect Sir Robert King's money.
After the office scene, take the P2K and the money briefcase before leaving.
- 03Escape the bank.
Descend from the upper office floors and return to the EXIT edge from the opening screen.
Route schematic
One key unlocks the entire operation.
Visual route / 01
From the EXIT alcove to the office key.
Use the clean-frame toggle on each plate when you need to compare against the exact screen on your hardware.
Original game view · frame 160×144
- 01
Leave the EXIT alcove.
Bond starts unarmed. Walk right into the open tiled lobby; there is no required pickup in the entry pocket.
- 02
Follow the main hall.
Keep advancing through the open route until the plant-and-wall-fixture junction comes into view.
- 03
Ride the elevator down.
Line up with the elevator approach. When movement stops at a control or door, press A.
- 04
Take the final door on the left.
On the lower floor, follow the corridor left and use the last accessible doorway.
- 05
Collect the office key.
Inside, move right and then down. The key is the progression gate; leaving without it forces a full backtrack.
- 06
Return to the elevator hall.
Backtrack to the landmark plant, use the wall control, and open the right-side office route.
Original game view · frame 160×144
Office and exfiltration
Finish the job without leaving the briefcase behind.
- 07
Use the elevator control and trigger the Lachaise office cutscene.
- 08
After Lachaise is killed, deploy the stun grenade, move right, and collect the P2K.
- 09
Clear the guards and collect the money briefcase. Confirm the mission-item HUD updates.
- 10
Descend floors 3 → 2 → 1. Optional side rooms contain supplies, but the elevator spine is fastest.
- 11
Return to the opening room and move through the left EXIT edge.
Item intelligence
What to collect, what to save, what can be skipped.
| Visual | Item | Required? | When it matters | Operator note |
|---|---|---|---|---|
| Office key | Required | Lower-floor room | Unlocks the right-side route from the elevator hall. | |
| Stun grenade | Scripted | After the office scene | Creates the opening needed to arm Bond safely. | |
| P2K pistol | Required | Right side of office area | Do not start the escape route while the weapon slot still reads EMPTY. | |
| Money briefcase | Objective | Office combat zone | Confirm it appears in the mission-item HUD before descending. | |
| Health / ammo | Optional | Side rooms during escape | Detour only when the health bar is low or ammunition is nearly empty. |
London, United Kingdom
MI6 Offices
Secure the building, decode the computer chain, disable layered hazards, open the vault, and deliver the Q-lab keycard to its reader.
- Route type
- Security sweep / puzzle
- Computer order
- 3 → 1 → 4 → 2
- Vault code
- 4258
- Primary hazards
- Lasers / electric tiles
Arsenal intelligence
Mission 02 loadout and pickup dossiers
Open the RAM map, HUD frame, GameShark codes, controls, and mission locations for each relevant record.
Mission briefing / route overview
Mission objectives
- 01Secure the building.
Clear the office rooms and use their wall controls to open the progression path.
- 02Find the computer that reveals vault access.
The four-computer sequence is 3 → 1 → 4 → 2.
- 03Get the Q-lab keycard from the vault.
Disable the lower-floor hazard and enter code 4258.
- 04Go to Q-lab.
Present the recovered keycard at the Q-lab access point.
Direct mission access
Continue code: Suitcase · Camera · Watch · Triangles
From the main menu choose Continue. Use Up/Down to cycle the selected icon, Left/Right to change slots, then press A after all four pictograms match.
Open the full password finder
Original game view · Continue screen
Route schematic
Treat every room as an access gate.
Visual route / 02
Secure the office before touching the consoles.
Narrow furniture lanes make stationary interactions dangerous while a guard is still active.
Original game view · frame 160×144
- 01
Clear, then interact.
Eliminate the nearby guard before lining Bond up with a wall button or computer.
- 02
Press every room control.
When the route appears closed, sweep the wall edge and press A at the button fixture.
- 03
Advance to the laser floor.
Do not push through an active beam. Wait for the off interval, cross one lane, then reset your timing.
- 04
Enter computer order 3 → 1 → 4 → 2.
The correct order opens the secret route and leads to the laser shutoff.
Critical puzzle values
Keep both sequences visible.
The computer order opens the hidden progression route. The vault code unlocks the Q-lab keycard later; they are separate inputs.
Hazards, vault, Q-lab
Finish the access chain in order.
- 05
Use the revealed route to disable the laser system, then descend.
- 06
On the second floor, avoid the active electric tiles and find the wall button that switches them off.
- 07
Continue the first-floor security sweep; press the remaining room controls.
- 08
At the vault, enter 4258 and collect the Q-lab access keycard.
- 09
Return to the Q-lab entrance and use the keycard to complete the mission.
Item intelligence
Mission 02 access tools and hazard controls.
| Visual | Item / value | Required? | Where | Operator note |
|---|---|---|---|---|
| P2K / ammunition | Combat | Office sweep | Clear guards before using stationary controls. | |
| 3 → 1 → 4 → 2 | Puzzle | Third-floor computers | Opens the secret route to the laser controls. | |
| Laser timing | Hazard | Third floor | Cross one lane per off-cycle; do not chain blind movement. | |
| Vault code 4258 | Required | Vault keypad | This is separate from the four-computer sequence. | |
| Q-lab keycard | Objective | Inside the vault | The mission ends only after the card is used at Q-lab. |
Mission file 03 · Route guide
River Thames, London
Navigate the riverside mine route, complete the train-station loop, secure two bombs, and breach both demolition walls.

Arsenal intelligence
Mission 03 loadout and pickup dossiers
Open the RAM map, HUD frame, GameShark codes, controls, and mission locations for each relevant record.
Continue password
Camera · Triangles · Two Circles · Watch

Field plate 01
Riverbank entry and HUD check
Clear the opening lanes and identify safe footing before the mine section. The annotated view separates game pixels from route advice.

Field plate 02
Minefield movement discipline
Use short cardinal inputs. Long diagonal movement is unreliable here and wastes the health needed for the station and demolition route.

Item intelligence
Mission 03 route gates and demolition kit.
| Item / gate | Purpose | Execution note |
|---|---|---|
| Minefield route | Accesses the station path | Move in short cardinal taps and reset against visible edges. |
| Route button | Opens the next corridor | Press it before backtracking to the newly opened path. |
| Bomb 01 | Breaks the first wall | Equip with START, plant, retreat, then re-equip the pistol. |
| Bomb 02 | Breaks the final right wall | Carry it back to the second stairway before planting. |
Mission file 04 · Route guide
Baku, Azerbaijan
Clear the approach, shadow Davidov without detection, and use successive bombs to breach the concealed route.

Arsenal intelligence
Mission 04 loadout and pickup dossiers
Open the RAM map, HUD frame, GameShark codes, controls, and mission locations for each relevant record.
Continue password
Suitcase · Aim · Aim · Rectangle Chip

Item intelligence
Mission 04 stealth controls and breach tools.
| Threat / item | Purpose | Execution note |
|---|---|---|
| Davidov sightline | Primary failure condition | Remain behind him; stop immediately when he turns. |
| Trees and corners | Visual cover | Use them as fixed waiting points instead of chasing continuously. |
| Bomb pickups | Open each blocked wall | Pick up, equip, plant and retreat before every blast. |
| Pistol | Approach security | Use before the tail; re-equip only when combat resumes. |
Mission file 05 · Route guide
Kazakhstan — Silo Infiltration
Stay unseen while opening the facility route, locate Christmas Jones, survive the timed side-scrolling silo run, then carry bombs back through the same hazard course to escape.

Arsenal intelligence
Mission 05 loadout and pickup dossiers
Open the RAM map, HUD frame, GameShark codes, controls, and mission locations for each relevant record.
Continue password
Aim · Suitcase · Camera · Suitcase

Field plate 01
Opening sector orientation
Wait for the scripted opening transition, then identify the active screen exit and HUD state.

Field plate 02
Upper-sector route reading
Use walls, cover blocks, and screen exits as stable landmarks while enemy timing changes.

Field intelligence
Mission 05 navigation and execution notes.
| Element | Purpose | Execution note |
|---|---|---|
| Opening transition | Establishes the playable sector | Do not hold a direction until the transition has completed. |
| Screen exits | Connect facility sectors | Advance one edge at a time and re-center after scrolling. |
| Cover geometry | Controls exposure | Clear threats before crossing open central lanes. |
| Mission HUD | Tracks pickups and weapon state | Verify it after every interaction or scripted event. |
Mission file 06 · Route guide
Baku — Fishery Rescue
Fight through the Baku exterior, collect the keys that operate the fishery elevator chain, reach Zukovsky, then destroy the Saw-Copter with rockets and upward-fired grenades.

Arsenal intelligence
Mission 06 loadout and pickup dossiers
Open the RAM map, HUD frame, GameShark codes, controls, and mission locations for each relevant record.
Continue password
Rectangle Chip · Gun · Watch · Aim

Field plate 01
Return approach
Read the compact opening compound before choosing a branch or crossing the exposed center.

Field plate 02
Upper compound landmarks
Repeated walls, paths, and cover blocks form the stable route language for later sectors.

Field intelligence
Mission 06 navigation and execution notes.
| Element | Purpose | Execution note |
|---|---|---|
| Central lane | Fastest but most exposed route | Sweep enemies before crossing. |
| Hard corners | Break enemy sightlines | Pause at corners and fire from controlled angles. |
| Side sectors | May contain required pickups or controls | Check before committing to the upper route. |
| Weapon / item HUD | Confirms mission readiness | Re-check after scripted transitions. |
Mission file 07 · Route guide
Istanbul — Castle Rescue
Survive the torture sequence, recover a bomb, activate three knight switches, collect two keys and the watch, unlock M in the fifth cell, then descend to the submarine exit.

Arsenal intelligence
Mission 07 loadout and pickup dossiers
Open the RAM map, HUD frame, GameShark codes, controls, and mission locations for each relevant record.
Continue password
Rectangle Chip · Triangles · Two Circles · Camera

Torture sequence tip
A/B alternation is optional, not a major health saver.
The opening sequence ends on its own. Alternating A/B changes the result only slightly, so staying ready for the corridor exit matters more.

Field plate 01
Opening interrogation
Preserve health through the timed torture sequence before normal exploration begins.

Field plate 02
Castle corridor objective chain
Use bombs, controls, the key and the watch in sequence before returning to the rescue route.

Field intelligence
Mission 07 objective chain and execution notes.
| Element | Purpose | Execution note |
|---|---|---|
| Opening sequence | Begins the castle route | Wait for normal movement to return, then leave through the corridor. |
| Bomb wall | Opens the castle route | Plant the explosive and retreat before detonation. |
| Armored knight / control | Unlocks the next branch | Clear the encounter and activate the room control. |
| Key and watch | Required rescue items | Verify both in the HUD before backtracking to M. |
Mission file 08 · Route guide
Bosporus — Control Room & Reactor
Follow the submarine's long button-and-ladder chain, gather bombs and the remote detonator, destroy every control-room machine, collect the reactor keys, then finish the weapon-disabled platform climb.

Arsenal intelligence
Mission 08 loadout and pickup dossiers
Open the RAM map, HUD frame, GameShark codes, controls, and mission locations for each relevant record.
Continue password
Rectangle Chip · Rectangle Chip · Aim · Two Circles

Field plate 01
Submarine access chain
Treat each button as a route-state change and check the newly opened corridor before advancing.

Field plate 02
Reactor platform section
Use short ladder and platform inputs; this section no longer follows normal weapon-combat rhythm.

Field intelligence
Mission 08 objective chain and execution notes.
| Element | Purpose | Execution note |
|---|---|---|
| Wall buttons | Open successive compartments | Press each control before retracing the corridor. |
| Bridge explosive | Breaches the control route | Secure the room, plant the charge and retreat. |
| Ladders and platforms | Define the reactor route | Center Bond before climbing, dropping or crossing. |
| Hazard timing | Primary final-section risk | Pause on safe ledges and observe each cycle before moving. |