All 8 missions / GBC

Mission
Walkthrough

Game Boy Color frames, route maps, required-item tables, hazard notes, and objective checkpoints for the complete campaign.

Mission 01 route map showing the bank entry, office route, required key, briefcase, and exit
Numbered route mapMission 01 · Lachaise Bank
08Mission guides
07Stage passwords
08Room atlases
LocalProgress saved

Guide display

Switch between route notes and the game view.

Annotated plates explain the route. Clean mode shows the original frame when you need to match the room on screen.

Capture mode
Campaign progress 0 / 8

Before deployment

Read the route like an operator.

Every visual uses the same labels, so required actions remain easy to scan on desktop or mobile.

Route / safe action

The main path or a confirmed progression step.

Required interaction

A key, wall button, computer, code, or mission item.

Hazard / combat

A guard, laser lane, electric floor, or exposed choke point.

Landmark / HUD

A visual reference that helps you reorient quickly.

+D-pad Move Bond
AAction Use doors, buttons, computers
BWeapon Fire equipped weapon
STARTLoadout Change weapon
SELECTIntel Review objectives
Mission01Route guide

Bilbao, Spain

Lachaise Bank

Acquire the office key, reach Lachaise, secure Sir Robert King's money, and retrace the bank's elevator spine to the exit.

Route type
Infiltration → exfiltration
Critical chain
Key → P2K → briefcase
Password
New Game only
Primary hazard
Guard crossfire

Mission briefing / route overview

Mission objectives

  1. 01
    Gain entry to Lachaise's office.

    The office route remains locked until you collect the lower-floor key.

  2. 02
    Collect Sir Robert King's money.

    After the office scene, take the P2K and the money briefcase before leaving.

  3. 03
    Escape the bank.

    Descend from the upper office floors and return to the EXIT edge from the opening screen.

Original Mission 01 briefing screen from the Game Boy Color game
Original Mission 01 briefing frame

Route schematic

One key unlocks the entire operation.

Route-accurate / not tile-perfect
Mission 01 route schematic showing the entry floor, lower-floor key route, office sequence, and escape path
Follow the numbered chain. Optional ammo and health rooms are not required. Click the map to enlarge.

Visual route / 01

From the EXIT alcove to the office key.

Use the clean-frame toggle on each plate when you need to compare against the exact screen on your hardware.

Annotated Mission 01 bank entry screen showing Bond, the EXIT placard, and the mission item HUD Original game view · frame 160×144
Step plate AOrient at the entry screen.
  1. 01

    Leave the EXIT alcove.

    Bond starts unarmed. Walk right into the open tiled lobby; there is no required pickup in the entry pocket.

  2. 02

    Follow the main hall.

    Keep advancing through the open route until the plant-and-wall-fixture junction comes into view.

  3. 03

    Ride the elevator down.

    Line up with the elevator approach. When movement stops at a control or door, press A.

  1. 04

    Take the final door on the left.

    On the lower floor, follow the corridor left and use the last accessible doorway.

  2. 05

    Collect the office key.

    Inside, move right and then down. The key is the progression gate; leaving without it forces a full backtrack.

  3. 06

    Return to the elevator hall.

    Backtrack to the landmark plant, use the wall control, and open the right-side office route.

Annotated Mission 01 elevator hall screen showing the plant landmark, wall interaction zone, and crate lane Original game view · frame 160×144
Step plate BRecognize the elevator junction.

Office and exfiltration

Finish the job without leaving the briefcase behind.

  1. 07

    Use the elevator control and trigger the Lachaise office cutscene.

  2. 08

    After Lachaise is killed, deploy the stun grenade, move right, and collect the P2K.

  3. 09

    Clear the guards and collect the money briefcase. Confirm the mission-item HUD updates.

  4. 10

    Descend floors 3 → 2 → 1. Optional side rooms contain supplies, but the elevator spine is fastest.

  5. 11

    Return to the opening room and move through the left EXIT edge.

Item intelligence

What to collect, what to save, what can be skipped.

VisualItemRequired?When it mattersOperator note
Key iconOffice keyRequiredLower-floor roomUnlocks the right-side route from the elevator hall.
Grenade iconStun grenadeScriptedAfter the office sceneCreates the opening needed to arm Bond safely.
Pistol iconP2K pistolRequiredRight side of office areaDo not start the escape route while the weapon slot still reads EMPTY.
Suitcase iconMoney briefcaseObjectiveOffice combat zoneConfirm it appears in the mission-item HUD before descending.
Health kit iconHealth / ammoOptionalSide rooms during escapeDetour only when the health bar is low or ammunition is nearly empty.
Mission02Route guide

London, United Kingdom

MI6 Offices

Secure the building, decode the computer chain, disable layered hazards, open the vault, and deliver the Q-lab keycard to its reader.

Route type
Security sweep / puzzle
Computer order
3 → 1 → 4 → 2
Vault code
4258
Primary hazards
Lasers / electric tiles

Mission briefing / route overview

Mission objectives

  1. 01
    Secure the building.

    Clear the office rooms and use their wall controls to open the progression path.

  2. 02
    Find the computer that reveals vault access.

    The four-computer sequence is 3 → 1 → 4 → 2.

  3. 03
    Get the Q-lab keycard from the vault.

    Disable the lower-floor hazard and enter code 4258.

  4. 04
    Go to Q-lab.

    Present the recovered keycard at the Q-lab access point.

Original Mission 02 briefing screen from the Game Boy Color game
Original Mission 02 briefing frame

Direct mission access

Continue code: Suitcase · Camera · Watch · Triangles

From the main menu choose Continue. Use Up/Down to cycle the selected icon, Left/Right to change slots, then press A after all four pictograms match.

SuitcaseSuitcase CameraCamera WatchWatch Triangles in circleTriangles
Open the full password finder
Annotated Continue screen with the Mission 02 password sequence Original game view · Continue screen
Password plateStage 02 sequence

Route schematic

Treat every room as an access gate.

Route-accurate / not tile-perfect
Mission 02 route schematic showing office security, laser and computer sequence, electric floor, vault, and Q-lab
Wall buttons, computers, hazards, vault code 4258, and the keycard form one chain. Click the map to enlarge.

Visual route / 02

Secure the office before touching the consoles.

Narrow furniture lanes make stationary interactions dangerous while a guard is still active.

Annotated Mission 02 office entry screen showing a computer desk, Bond in the center lane, and the objective HUD Original game view · frame 160×144
Step plate ARead the starting office lane.
  1. 01

    Clear, then interact.

    Eliminate the nearby guard before lining Bond up with a wall button or computer.

  2. 02

    Press every room control.

    When the route appears closed, sweep the wall edge and press A at the button fixture.

  3. 03

    Advance to the laser floor.

    Do not push through an active beam. Wait for the off interval, cross one lane, then reset your timing.

  4. 04

    Enter computer order 3 → 1 → 4 → 2.

    The correct order opens the secret route and leads to the laser shutoff.

Critical puzzle values

Keep both sequences visible.

The computer order opens the hidden progression route. The vault code unlocks the Q-lab keycard later; they are separate inputs.

Computer order 3 1 4 2 Use the four terminals in this exact order.
Vault access 4258

Hazards, vault, Q-lab

Finish the access chain in order.

  1. 05

    Use the revealed route to disable the laser system, then descend.

  2. 06

    On the second floor, avoid the active electric tiles and find the wall button that switches them off.

  3. 07

    Continue the first-floor security sweep; press the remaining room controls.

  4. 08

    At the vault, enter 4258 and collect the Q-lab access keycard.

  5. 09

    Return to the Q-lab entrance and use the keycard to complete the mission.

Item intelligence

Mission 02 access tools and hazard controls.

VisualItem / valueRequired?WhereOperator note
Pistol iconP2K / ammunitionCombatOffice sweepClear guards before using stationary controls.
Computer chip icon3 → 1 → 4 → 2PuzzleThird-floor computersOpens the secret route to the laser controls.
Watch iconLaser timingHazardThird floorCross one lane per off-cycle; do not chain blind movement.
Key iconVault code 4258RequiredVault keypadThis is separate from the four-computer sequence.
Access card iconQ-lab keycardObjectiveInside the vaultThe mission ends only after the card is used at Q-lab.

Mission file 03 · Route guide

River Thames, London

Navigate the riverside mine route, complete the train-station loop, secure two bombs, and breach both demolition walls.

Original Mission 03 briefing screen from the Game Boy Color game
Original Mission 03 briefing frame

Continue password

Camera · Triangles · Two Circles · Watch

CameraTriangles in circleTwo circlesWatch
Mission 03 route diagram showing riverbank, minefield, train station loop and two bomb walls
Numbered river route: minefield, station loop, and both bomb walls. Click the map to enlarge.

Field plate 01

Riverbank entry and HUD check

Clear the opening lanes and identify safe footing before the mine section. The annotated view separates game pixels from route advice.

Annotated Mission 03 riverbank start screen

Field plate 02

Minefield movement discipline

Use short cardinal inputs. Long diagonal movement is unreliable here and wastes the health needed for the station and demolition route.

Annotated Mission 03 minefield lane screen

Item intelligence

Mission 03 route gates and demolition kit.

Item / gatePurposeExecution note
Minefield routeAccesses the station pathMove in short cardinal taps and reset against visible edges.
Route buttonOpens the next corridorPress it before backtracking to the newly opened path.
Bomb 01Breaks the first wallEquip with START, plant, retreat, then re-equip the pistol.
Bomb 02Breaks the final right wallCarry it back to the second stairway before planting.

Mission file 04 · Route guide

Baku, Azerbaijan

Clear the approach, shadow Davidov without detection, and use successive bombs to breach the concealed route.

Original Mission 04 briefing screen from the Game Boy Color game
Original Mission 04 briefing frame

Continue password

Suitcase · Aim · Aim · Rectangle Chip

SuitcaseAimAimRectangle chip
Mission 04 route diagram showing approach, Davidov tail and bomb-wall chain
Approach, tail Davidov without detection, then clear the bomb-wall chain. Click the map to enlarge.

Item intelligence

Mission 04 stealth controls and breach tools.

Threat / itemPurposeExecution note
Davidov sightlinePrimary failure conditionRemain behind him; stop immediately when he turns.
Trees and cornersVisual coverUse them as fixed waiting points instead of chasing continuously.
Bomb pickupsOpen each blocked wallPick up, equip, plant and retreat before every blast.
PistolApproach securityUse before the tail; re-equip only when combat resumes.

Mission file 05 · Route guide

Kazakhstan — Silo Infiltration

Stay unseen while opening the facility route, locate Christmas Jones, survive the timed side-scrolling silo run, then carry bombs back through the same hazard course to escape.

Original Mission 05 briefing screen from the Game Boy Color game
Original Mission 05 briefing frame

Continue password

Aim · Suitcase · Camera · Suitcase

AimSuitcaseCameraSuitcase

Step-by-step route

Mission 05 step sequence

15 steps
  1. 01

    Go up, then right. Drop behind the opening guard, face the nearby wall switch and press A without entering his sightline.

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  2. 02

    Move right through the newly opened door, continue all the way up, then turn left into the only available passage.

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  3. 03

    Continue north and turn left near the unarmed patrol. Wait for him to walk left, follow behind him, take the weapon above, equip it, then eliminate him.

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  4. 04

    Move down into the branch room and press its switch. Backtrack to the original main hall.

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  5. 05

    From the main hall go left, eliminate the guard, and enter the north door.

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  6. 06

    Go right, then down while clearing the guard. Press the switch at the end, return to the last guard position, go left, then continue north.

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  7. 07

    Turn right into the guarded room. Eliminate the right guard immediately, rush north for the second guard, clear the upper corridor guard, and stop at the three-door junction.

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  8. 08

    Enter the middle door first. Go up then right, eliminate the guard, press the branch switch, return to the junction, and clear the respawned guard on exit.

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  9. 09

    Enter the right door. Let the moving guard travel upward, cross behind him to the right, continue north, eliminate the left guard, press the switch, then return to the junction.

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  10. 10

    Take the left door last: left, up, left, then up. Clear the guards through the long branch, continue north, and turn right to trigger the Christmas Jones cutscene.

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  11. 11

    After the cutscene the mission becomes a timed side-scroller. Hold right, but slow down when the overhead guard begins throwing bombs.

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  12. 12

    Pass the bomb-throwing guard during a safe opening, then use A to jump the first spike bed.

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  13. 13

    Do not drop from the far edge after the first jump. Jump again immediately and continue right, using health pickups only when they do not cost the timer.

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  14. 14

    After the turnaround cutscene, move left and collect the first bomb. Equip it, place it against the left wall, and retreat before detonation.

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  15. 15

    Repeat the leftward bomb cycle at every blocked wall—collect, equip, plant, retreat—until the final escape cutscene ends the mission.

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Mission 05 route diagram: stealth switches, christmas route and timed silo escape
Follow the numbered phases in order. Click the map to enlarge labels and notes.

Field plate 01

Opening sector orientation

Wait for the scripted opening transition, then identify the active screen exit and HUD state.

Annotated Mission 05 facility start screen

Field plate 02

Upper-sector route reading

Use walls, cover blocks, and screen exits as stable landmarks while enemy timing changes.

Annotated Mission 05 upper sector screen

Field intelligence

Mission 05 navigation and execution notes.

ElementPurposeExecution note
Opening transitionEstablishes the playable sectorDo not hold a direction until the transition has completed.
Screen exitsConnect facility sectorsAdvance one edge at a time and re-center after scrolling.
Cover geometryControls exposureClear threats before crossing open central lanes.
Mission HUDTracks pickups and weapon stateVerify it after every interaction or scripted event.

Mission file 06 · Route guide

Baku — Fishery Rescue

Fight through the Baku exterior, collect the keys that operate the fishery elevator chain, reach Zukovsky, then destroy the Saw-Copter with rockets and upward-fired grenades.

Original Mission 06 briefing screen from the Game Boy Color game
Original Mission 06 briefing frame

Continue password

Rectangle Chip · Gun · Watch · Aim

Rectangle chipGunWatchAim

Step-by-step route

Mission 06 step sequence

15 steps
  1. 01

    Head north from the start and eliminate the first guard with the equipped pistol. Continue slightly north, then turn west.

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  2. 02

    Climb the first stairway, go left for ammunition, then optionally enter the right door for health before returning downstairs.

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  3. 03

    Continue north, eliminate the pursuing guard, turn west, clear the next guard, and take the health kit at the truck corner.

    Open related frame
  4. 04

    Go south, eliminate the guard, climb for ammunition, return down, then continue west to the next health pickup.

    Open related frame
  5. 05

    Enter the room immediately right of that health pickup and collect the first key. Leave, continue south for ammunition, then backtrack to the last stairway.

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  6. 06

    From the stairway go west, then north. Eliminate the guard and enter the first north door to complete the fishery-entry objective.

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  7. 07

    Inside the fishery, optionally clear the left room for health. Continue north, clear the left guard, enter the left room, and collect the new weapon.

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  8. 08

    Continue north, clear the guard, use the left room for ammunition, then eliminate the right guard and press the wall button beside him. Take the right elevator.

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  9. 09

    After descending, move all the way left for the second key. Return near the elevator, collect optional supplies, eliminate the right guard, and press the button that generates the next elevator.

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  10. 10

    Take the generated elevator. Clear the first room for ammunition, the south room and its second exit, then the right-side supply room. Return left and continue south, ignoring the left elevator for now.

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  11. 11

    Enter the right room, eliminate the guard, and collect the green key. Return to the ignored elevator, press its button, and descend.

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  12. 12

    Collect supplies around the elevator, move north for health, then left to press the button that generates the next lift. Enter it.

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  13. 13

    Clear the left and south guards, press the local button, and take the left elevator. Move left across the shark-marked box area, then north toward the giant door.

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  14. 14

    Use the green key on the unlocked half of the giant door to reach Zukovsky and trigger the Saw-Copter battle.

    Open related frame
  15. 15

    Use rockets when available, collect the grenade launcher below, and fire grenades only when the Saw-Copter is overhead. Eight grenade hits defeat it; each rocket hit counts as two grenade hits.

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Mission 06 route diagram: exterior keys, fishery elevator chain and saw-copter boss
Follow the numbered phases in order. Click the map to enlarge labels and notes.

Field plate 01

Return approach

Read the compact opening compound before choosing a branch or crossing the exposed center.

Annotated Mission 06 Baku return start screen

Field plate 02

Upper compound landmarks

Repeated walls, paths, and cover blocks form the stable route language for later sectors.

Annotated Mission 06 upper compound screen

Field intelligence

Mission 06 navigation and execution notes.

ElementPurposeExecution note
Central laneFastest but most exposed routeSweep enemies before crossing.
Hard cornersBreak enemy sightlinesPause at corners and fire from controlled angles.
Side sectorsMay contain required pickups or controlsCheck before committing to the upper route.
Weapon / item HUDConfirms mission readinessRe-check after scripted transitions.

Mission file 07 · Route guide

Istanbul — Castle Rescue

Survive the torture sequence, recover a bomb, activate three knight switches, collect two keys and the watch, unlock M in the fifth cell, then descend to the submarine exit.

Original Mission 07 briefing screen from the Game Boy Color game
Original Mission 07 briefing frame

Continue password

Rectangle Chip · Triangles · Two Circles · Camera

Rectangle chipTriangles in circleTwo circlesCamera

Step-by-step route

Mission 07 step sequence

15 steps
  1. 01

    During the torture sequence, Bond survives without input. Alternating A/B has little effect on remaining health, so save your attention for the corridor route that follows.

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  2. 02

    When the torturer retreats into the locked room, leave it alone. Exit, enter the first side room for the weapon, equip it, then use the next room for health.

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  3. 03

    Continue north through two guards. Use the final room for ammunition, then enter the room before it, clear the guard, leave through its second door, turn right, take health, and descend.

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  4. 04

    Eliminate the left guard downstairs, move south past the first room, enter the next room, clear the guard, and collect the bomb.

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  5. 05

    Return north to the cracked wall, equip the bomb, place it against the cracks, and retreat before the blast. Pass through the opening.

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  6. 06

    Clear the left guard, take the nearby health and ammunition, enter the room, eliminate its guard, collect the first key, and activate the first knight statue on the left.

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  7. 07

    Backtrack to the starting room, clear the new guard, take ammunition, pass through the opened door, move left for health, and descend the stairs.

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  8. 08

    Pass through the blue gates, eliminate the guard and collect the weapon in the corner. Return upstairs to the bomb room for its matching ammunition, then come back down.

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  9. 09

    Beyond the blue gates enter the last south room, clear the guard, take corner ammunition, and activate the second knight statue in the opposite corner.

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  10. 10

    Use the opposite door, clear the guard, take health and descend. Use the first south room for health, then clear the north guard, collect ammunition and move south to the red carpet.

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  11. 11

    Move left along the red carpet, clear the guard, and activate the third knight statue. Use the final south room for ammunition, then the north room for health before entering the basement.

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  12. 12

    In the basement clear the guards and enter the last room. Take ammunition on the left and the second key on the far right, then return to the centre.

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  13. 13

    Take the south door, clear the guard, go right then north for the watch, continue right for health, return to the centre, then time a run through the flame room to collect the blue item.

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  14. 14

    Take the remaining south door, turn right and eliminate both guards. From the centre of the cell corridor equip the watch; cells two and three hold optional supplies, while the fifth cell contains M.

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  15. 15

    Unlock the fifth cell, free M, climb back upstairs, go right on the red carpet and south out of the castle. Clear the exterior guards, descend the ladder, move right and then south to finish at the submarine route.

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Mission 07 route diagram: bomb breach, three knight switches, watch cells and submarine exit
Follow the numbered phases in order. Click the map to enlarge labels and notes.

Torture sequence tip

A/B alternation is optional, not a major health saver.

Field tip

The opening sequence ends on its own. Alternating A/B changes the result only slightly, so staying ready for the corridor exit matters more.

Mission 07 opening interrogation scene
The opening is timed; normal movement resumes when the sequence ends. Click the image to enlarge.

Field plate 01

Opening interrogation

Preserve health through the timed torture sequence before normal exploration begins.

Annotated Mission 07 interrogation screen

Field plate 02

Castle corridor objective chain

Use bombs, controls, the key and the watch in sequence before returning to the rescue route.

Annotated Mission 07 corridor screen

Field intelligence

Mission 07 objective chain and execution notes.

ElementPurposeExecution note
Opening sequenceBegins the castle routeWait for normal movement to return, then leave through the corridor.
Bomb wallOpens the castle routePlant the explosive and retreat before detonation.
Armored knight / controlUnlocks the next branchClear the encounter and activate the room control.
Key and watchRequired rescue itemsVerify both in the HUD before backtracking to M.

Mission file 08 · Route guide

Bosporus — Control Room & Reactor

Follow the submarine's long button-and-ladder chain, gather bombs and the remote detonator, destroy every control-room machine, collect the reactor keys, then finish the weapon-disabled platform climb.

Original Mission 08 briefing screen from the Game Boy Color game
Original Mission 08 briefing frame

Continue password

Rectangle Chip · Rectangle Chip · Aim · Two Circles

Rectangle chipRectangle chipAimTwo circles

Step-by-step route

Mission 08 step sequence

15 steps
  1. 01

    Collect the item in the middle of the opening platform, descend the ladder, eliminate the three guards, move left and press the first wall button.

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  2. 02

    Continue left for health, press the next button, move left, eliminate the guard, press another button, collect the weapon, press the following button, heal, and descend the ladder.

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  3. 03

    Continue down, press the right-hand button, move right, press the next button, then clear guards and collect ammunition while continuing right.

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  4. 04

    Press the next button, heal, press another button and continue right. Clear the remaining guards, collect ammunition, press the end button, then the final wall button and climb the ladder.

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  5. 05

    At the upper junction press both the right and left buttons. The far-left branch is an optional supply loop; after clearing it, return all the way right.

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  6. 06

    Move right, clear the guard, climb the ladder, eliminate the room guard and collect the first key. Descend and return to the middle.

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  7. 07

    Collect the central ammunition. The far-left upper branch contains another item; then descend the ladder and continue left through guards and pickups.

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  8. 08

    Climb the far-left ladder, take any optional items above, press the button and move right into the control room.

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  9. 09

    Eliminate the two control-room guards and collect the remote detonator at the end. A complete sweep should leave roughly five bombs available.

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  10. 10

    Equip a bomb, face the first machine and plant it. Switch to the remote detonator, move clear, and trigger the charge.

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  11. 11

    Repeat the bomb-and-detonator cycle for every remaining machine. Collect the key that appears after the room is destroyed; low bomb inventory is replenished by machine drops.

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  12. 12

    Return left, descend the ladder, travel all the way right, press the button, continue right, eliminate the guard and collect the final reactor key.

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  13. 13

    Travel all the way left, press the last button and enter the reactor room. The game automatically disables all weapons here.

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  14. 14

    Climb by jumping from platform to platform. Pause before each moving platform and do not land while its electrical effect is active.

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  15. 15

    Continue upward using short, centred jumps. Reaching the top triggers Bond's confrontation with Renard and completes the game.

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Mission 08 route diagram: submarine button chain, control-room demolition and reactor climb
Follow the numbered phases in order. Click the map to enlarge labels and notes.

Field plate 01

Submarine access chain

Treat each button as a route-state change and check the newly opened corridor before advancing.

Annotated Mission 08 submarine start screen

Field plate 02

Reactor platform section

Use short ladder and platform inputs; this section no longer follows normal weapon-combat rhythm.

Annotated Mission 08 reactor platform screen

Field intelligence

Mission 08 objective chain and execution notes.

ElementPurposeExecution note
Wall buttonsOpen successive compartmentsPress each control before retracing the corridor.
Bridge explosiveBreaches the control routeSecure the room, plant the charge and retreat.
Ladders and platformsDefine the reactor routeCenter Bond before climbing, dropping or crossing.
Hazard timingPrimary final-section riskPause on safe ledges and observe each cycle before moving.