Stardew Valley Processing Machine Throughput Planner 1.6

Stardew Valley Processing Machine Throughput Planner 1.6

Stardew Valley 1.6 queue & value calculator

Processing Machine Throughput Planner

Turn an item backlog into a real collection schedule. The planner models batch size, game-minute processing, overnight progress, output pickup delays, and the fact that each machine holds only one active batch.

Game 1.6.15.24356
Queue finishes
Minimum for deadline
Collected by deadline
Net processing gain

Machine lanes & pickup waits

Processing continues overnight; a finished machine waits for your next collection round before the next queued batch can start.

Processing Ready, waiting No pickup window

Batch & material totals

Runnable batches
Unbatchable leftovers
Total output
Coal needed
Machine time lost waiting
Ideal-cadence finish

Value of the full queue

Output sale value
Raw input opportunity value
Extra material cost
Gain per batch
Gain per machine-day

Collection plan by day

Counts are credited when output is collected, because only then can that machine take the next queued batch.

Collection day Batches collected Input cleared Output collected Queue remaining

Machine rules & assumptions
One batch per machine

Each machine holds one active batch. Collect the finished output before the next queued batch can start.

Dehydrators finish next morning

Every Dehydrator batch is ready at 6:00 AM the next day, regardless of when it was loaded.

Hoppers do not collect

A Hopper reloads only after you collect the finished output, so it reduces clicks but cannot run the queue unattended.

Sale value formulas

Included in this plan

Fairy Dust and automation mods are not included. The schedule assumes one player services all selected machines at each collection round.