Stardew Valley Processing Machine Throughput Planner 1.6
Processing Machine Throughput Planner
Turn an item backlog into a real collection schedule. The planner models batch size, game-minute processing, overnight progress, output pickup delays, and the fact that each machine holds only one active batch.
Machine lanes & pickup waits
Processing continues overnight; a finished machine waits for your next collection round before the next queued batch can start.
Batch & material totals
- Runnable batches
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- Unbatchable leftovers
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- Total output
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- Coal needed
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- Machine time lost waiting
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- Ideal-cadence finish
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Value of the full queue
- Output sale value
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- Raw input opportunity value
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- Extra material cost
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- Gain per batch
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- Gain per machine-day
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Collection plan by day
Counts are credited when output is collected, because only then can that machine take the next queued batch.
| Collection day | Batches collected | Input cleared | Output collected | Queue remaining |
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Machine rules & assumptions
Each machine holds one active batch. Collect the finished output before the next queued batch can start.
Every Dehydrator batch is ready at 6:00 AM the next day, regardless of when it was loaded.
A Hopper reloads only after you collect the finished output, so it reduces clicks but cannot run the queue unattended.
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Fairy Dust and automation mods are not included. The schedule assumes one player services all selected machines at each collection round.