Stardew Valley Early Energy Opportunity-Cost Tool
Early Energy: gold opportunity cost per energy
The dataset is embedded in this page; no missing CSV fetch is required. Lower gold per energy means less shipping value sacrificed for each point of energy restored.
| Item | Type | Energy | Opportunity cost | Gold / energy |
|---|
Quality is not ratio-neutral
Sale quality multipliers are 1 / 1.25 / 1.5 / 2, while edible energy adds quality × Edibility after the normal ceil(Edibility × 2.5) value. Because those schedules differ, normal, silver, gold, and iridium gold-per-energy ratios must be calculated separately.
Version: Stardew Valley 1.6.15.24356.