Oak's Battle Computer · Generation I integer rules
Plan Every Number
Run cartridge-order damage rolls, rebuild all five stats from DVs and Stat Exp, and price the exact experience path to any level.
217–255 damage rolls
15 Yellow types
6 growth curves
Booting Oak's battle computer…
Type—
Power—
Accuracy—
Crit chance—
DAMAGE RANGE—–—Choose a move and combatants.
Effectiveness—
Effective stats—
KO outlook—
Multi-hit totalSingle hit
Every division floors immediately, just like the cartridge routines.
If either relevant stat exceeds 255, both are scaled before damage.
The original Generation I matchup bug is intentionally preserved.
StatBaseDVStat ExpResult
HP——
Attack——
Defense——
Speed——
Special——
HP DV is derived from the low bit of Attack, Defense, Speed, and Special DVs. Stat Exp contributes floor(ceil(sqrt(exp)) / 4).
Growth curve—
Target total—
EXP remaining—
Next level—
EXP PER RECIPIENT——