Indigo Plateau · Endgame

Pokemon Yellow Elite Four guide

Five battles, no mid-run Center: Lorelei → Bruno → Agatha → Lance → Champion Rival. Yellow keeps the classic Ice / Fighting / Ghost / Dragon rooms, then a path-specific Champion six. Levels span roughly 53–65. Use the room cards, Rival path switcher, and checklist below with the map and trainer tools.

Lorelei 53–56 Bruno 53–58 Agatha 55–60 Lance 56–62 Champion 59–65 No heal between rooms
Lapras
Lorelei ace
Machamp
Bruno ace
Gengar
Agatha ace
Dragonite
Lance ace
Jolteon
Champion paths
Alakazam
Rival staple

Fast Answer

What to bring

Pack Electric + Ice + Psychic/Ground coverage, status healing, and PP restore. Electric and Fighting cut Lorelei’s Ice line; Psychic or Flying punish Bruno; Psychic is excellent into Agatha because her Ghosts are also Poison-type (the Gen 1 bug only makes Ghost attacks fail against Psychic); Ice Beam hard-counters Lance; then switch answers for the Champion’s path-specific Eeveelution. Aim party levels in the mid-50s to low 60s after Victory Road.

Before the lobby

Victory Road → Indigo Plateau

  • Route 22 late Rival (Lv. 45–53) is a warm-up for coverage gaps—same Eevee branch as the Champion.
  • Route 23 badge gates require all eight badges; Earth Badge opens League access.
  • Victory Road needs Strength (and usually Surf/Fly for routing). Moltres is optional on 2F in Yellow.
  • Heal, buy items, and rearrange boxes only in the Indigo Plateau lobby—once you walk into Lorelei’s room, you commit to all five fights.

Checklist

Track the gauntlet on this device

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Room 1

Lorelei · Ice room

Lorelei

Levels 53–56. Theme: Water / Ice with Slowbro and Jynx support. Electric and Fighting crush most of the room; watch status and Blizzard.

Electric answers Fighting vs Ice Lapras Blizzard Jynx Lovely Kiss

Dewgong · 54

WaterIce
  • Bubblebeam, Aurora Beam, Rest, Take Down
  • Electric / Fighting preferred

Cloyster · 53

WaterIce
  • Clamp, Supersonic, Ice Beam, Spike Cannon
  • High Defense—Special Electric hits hard

Slowbro · 54

WaterPsychic
  • Psychic, Surf, Withdraw, Amnesia
  • Electric still strong; don’t let Amnesia stack

Jynx · 56

IcePsychic
  • Doubleslap, Ice Punch, Lovely Kiss, Thrash
  • Sleep is the real threat—Full Wake / switch

Lapras · 56

WaterIce
  • Body Slam, Confuse Ray, Blizzard, Hydro Pump
  • Ace—Electric stab or strong Fighting

Counters: Jolteon / Raichu / Magneton / Zapdos, or a Fighting gift mon. If you gifted Lapras earlier, don’t mirror-match her Lapras without Electric backup.

Room 2

Bruno · Fighting room

Bruno

Levels 53–58. Two Onix plus Hitmonchan, Hitmonlee, and Machamp. Psychic and Flying crush Fighting; Water/Grass/Ground handle Onix.

Psychic / Flying Onix Rock Slide Machamp 58

Onix · 53

RockGround
  • Rock Slide, Screech, Slam, Dig
  • Water / Grass / Ice / Ground

Hitmonchan · 55

Fighting
  • Ice / Thunder / Fire Punch, Double Team
  • Psychic or Flying

Hitmonlee · 55

Fighting
  • Double Kick, Mega Kick, Hi Jump Kick, Double Team
  • Same answers as Chan

Onix · 56

RockGround
  • Rock Slide, Screech, Slam, Earthquake
  • Faster pressure—don’t leave frail Flying in

Machamp · 58

Fighting
  • Leer, Karate Chop, Strength, Submission
  • Ace—Psychic spam or bulky Flying

Room 3

Agatha · Ghost room

Agatha

Levels 55–60. Ghost/Poison core with Golbat and Arbok. In Gen 1, Normal is immune to Ghost, and the Ghost vs Psychic chart is buggy—bring real damage (Ground, Rock, Electric, Ice, Fighting where legal) instead of “just use a Normal tank.”

Hypnosis / Dream Eater Toxic Golbat Gengar Psychic

Gengar · 56

GhostPoison
  • Confuse Ray, Substitute, Lick, Mega Drain
  • Break Sub; Ground/Psychic-style specials that actually connect

Golbat · 56

PoisonFlying
  • Bite, Toxic, Wing Attack, Leech Life
  • Electric / Ice / Rock preferred

Haunter · 55

GhostPoison
  • Confuse Ray, Lick, Hypnosis, Dream Eater
  • Stay awake—Full Heal ready

Arbok · 58

Poison
  • Wrap, Glare, Screech, Acid
  • Ground / Psychic / Dig answers

Gengar · 60

GhostPoison
  • Confuse Ray, Psychic, Hypnosis, Dream Eater
  • Ace—finish before sleep loops

Room 4

Lance · Dragon room

Lance

Levels 56–62. Dragons plus Gyarados and Aerodactyl. Ice Beam is the clean answer; Dragonite carries Blizzard / Fire Blast / Thunder, so don’t bank on a single type immunity.

Ice Beam core Hyper Beam spam Dragonite 62

Gyarados · 58

WaterFlying
  • Dragon Rage, Leer, Hydro Pump, Hyper Beam
  • Electric preferred

Dragonair · 56

Dragon
  • Thunder Wave, Slam, Thunderbolt, Hyper Beam
  • Ice Beam

Dragonair · 56

Dragon
  • Bubblebeam, Wrap, Ice Beam, Hyper Beam
  • Ice Beam; watch Wrap stalls

Aerodactyl · 60

RockFlying
  • Wing Attack, Swift, Fly, Hyper Beam
  • Ice / Electric / Water / Rock

Dragonite · 62

DragonFlying
  • Blizzard, Fire Blast, Thunder, Hyper Beam
  • Ice Beam ace kill—or tank and punish Hyper Beam recharge

After Lance you go straight to the Champion. Do not burn every Full Restore here if the last mon is clean.

Room 5 · Final

Champion Rival · path teams

Shared core: Sandslash 61, Alakazam 59, Exeggutor 61, plus path-specific mid slots and a level 65 Eeveelution. Pick your path below (saved on this device).

Trainer slug champion-jolteon. Ground for Jolteon/Magneton-free set; Ice for Exeggutor; priority Electric answers elsewhere.

Sandslash · 61

  • Slash, Poison Sting, Earthquake, Fury Swipes
  • Water / Grass / Ice

Alakazam · 59

  • Psybeam, Recover, Psychic, Kinesis
  • Faster specials or status

Exeggutor · 61

  • Barrage, Hypnosis, Stomp, Leech Seed
  • Ice / Fire / Bug-style damage

Cloyster · 61

  • Ice Beam, Supersonic, Withdraw, Spike Cannon
  • Electric / Fighting

Ninetales · 63

  • Confuse Ray, Quick Attack, Roar, Fire Spin
  • Water / Rock / Ground

Jolteon · 65

  • Pin Missile, Thunder Wave, Quick Attack, Thunder
  • Ground (Earthquake) preferred

Reference

Level bands at a glance

Battle Levels Theme Primary answer Map / data
Lorelei 53–56 Water / Ice Electric, Fighting Map · Trainer
Bruno 53–58 Fighting + Onix Psychic, Flying, Water/Grass Map · Trainer
Agatha 55–60 Ghost / Poison Status control + non-Normal damage Map · Trainer
Lance 56–62 Dragon / Flying Ice Beam (+ Electric for Gyarados) Map · Trainer
Champion Rival 59–65 Mixed + Eeveelution Path-specific (Ground / Water / Electric) Map · Path tool

Play tips

What usually wipes parties

PP, not only HP

Five fights empty Ice Beam and Thunderbolt. Carry Ethers/Elixirs or a second Ice user.

Status pile-up

Lovely Kiss, Hypnosis, Thunder Wave, Toxic, and Confuse Ray stack across rooms. Full Heals matter as much as Revives.

Hyper Beam recharge

Lance’s dragons and several Champion mon fire Hyper Beam—switch or set up on the recharge turn when safe.

After Hall of Fame

Cerulean Cave and Mewtwo open. Use the legendary locations and catch tools for the postgame.

Linked tools