Lavender Town · Ghost tower
Pokemon Yellow Pokémon Tower
Bring the Silph Scope, identify the ghosts, calm the 6F Marowak, defeat Jessie & James, and rescue Mr. Fuji for the Poké Flute—the key that wakes both Snorlax. Track the climb below.
Fast answer
Scope → climb → Marowak → Fuji → Flute
Finish Rocket Hideout for the Silph Scope, climb Pokémon Tower in Lavender, defeat the 2F Rival, calm the 6F Marowak ghost, beat Jessie & James on 7F, free Mr. Fuji, then collect the Poké Flute at his house.
Hard gate
No Scope, no ghost fights
If you only see “a ghost” and cannot battle, you are missing the Silph Scope. Return to the Game Corner Rocket Hideout, clear the spinner floors, take the Lift Key, and defeat Giovanni for the Scope before re-entering the Tower.
Interactive tool
Tower rescue tracker
Mark each stage done. Map pins match the Yellow Tower layout.
Gen 1 Ghost quirks
Ghost is immune to both Normal and Fighting attacks in Gen I. Pack Psychic, Ground, Electric, or other non-Normal/non-Fighting damage for Gastly and Haunter.
Cubone hunting
Cubone appears on 5F–7F—good time to start the Ground line while you climb for Fuji.
Flute → Snorlax
The Flute is the only way to wake both Snorlax. Catch or KO them with Ultra Balls—see the dedicated Snorlax tool.
Reuse the 5F purified zone
The purified tile on 5F fully heals the party and can be reused. It is the best checkpoint before Marowak and Jessie & James; Lavender’s Pokémon Center remains available outside.
Story fights
Rival, Marowak, Jessie & James
| Trainer / event | Floor | Max Lv | Team / note | Reward | Link |
|---|
Rival paths still track early Eevee outcomes. Jessie & James use Meowth, Arbok, and Weezing on 7F. Marowak is a static ghost event, not a wild table row.
Optional
Channeler list
| Trainer | Floor | Max Lv | Team | Reward | Link |
|---|
Pickups
Tower items & story keys
| Item | Location | Kind | Note | Links |
|---|
Wilds
Tower encounters
| Pokémon | Levels | Floors | Methods |
|---|
Tips
Clear faster
Hideout first
Do not climb the Tower expecting to battle ghosts before the Scope. Rocket Hideout is the prereq, not Silph Co. headquarters.
Awakening stock
Gastly lines sleep and confuse. Grab the 4F Awakening and bring extras from marts.
Same-session Flute
After Fuji, walk straight to his house for the Flute, then clear a Snorlax the same session if your team is healthy.
Rock Tunnel approach
Flash helps Rock Tunnel on the way to Lavender, but is optional—see the Rock Tunnel guide.
Checklist
Tower completion
FAQ
Tower questions
Why can’t I fight the ghosts?
You need the Silph Scope from Rocket Hideout (Giovanni’s basement HQ under the Game Corner).
Where is the Marowak ghost?
Pokémon Tower 6F. With the Scope it reveals as Marowak; defeat it to reach 7F.
How do I get the Poké Flute?
Rescue Mr. Fuji on 7F, then visit his house in Lavender Town for the Flute reward.
What is the Flute for?
Waking Snorlax on Route 12 and Route 16 to open those overworld paths.
Can I skip Marowak?
A Poké Doll can bypass the ghost battle in Gen 1; the intended path is Scope + fight.
Continue